As a young gamer, Steve "Dollar Sign" Johnson had an unhealthy fascination with hex grid paper. It gets complicated from there. At any rate, the story ends with Steve helping found a game company with "Hex" in the name.
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What’s that smiling D20 on all your books? And why is he so happy?
That’s our mascot. We call him Happy D20. The reason he’s so happy is simple: he’s being used to play QAGS. Many d20s suffer from depression because they are used for games that, let’s face, aren’t all that fun. Happy D20 knows that, by being a part of QAGS games, he’s making people happy. And that makes him happy. He’s a good guy. The Happy D20 is also your sign that the product you’re looking at is 100% certified, Grade-A Hex Games entertainment.
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Which members of the Hex staff are fictional and which are real?
When we first launched the Hex Games website, back in 1998, we thought it would be fun to create fictional staff members. We created biographies for them, and wrote articles under their names, and spread rumors about them. It seemed like a harmless joke but now, years later, we can't remember who's real and who isn't. We know that Steve and Leighton are real. We're pretty sure Josh exists, but it seems likely that Ian is imaginary, as well as at least one of the Dales. On the other hand, we're pretty sure we saw Ian at a party the other weekend, so you never know.
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I'd like to review one of your games. Could you send me a review copy?
Certainly. Just email us with your request. If you're an independent reviewer, include links to some of your previous reviews. If you're requesting review copies for a "review pool" for a web site or magazine, please include a link to your site or a sample issue. Once you've convinced us that you're not scamming us and have a basic grasp of the English language, we'll send you a PDF.
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I run a game club. Does Hex have any special offers for us?
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I have a great idea for a game. Will you publish it?
If it's a whole new game, with its own set of mechanics, then no, we won't publish it. We wish you the best of luck, but we only publish QAGS-based games. If you have an idea for a QAGS supplement, though, we might be interested.
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I'd like to write for Hex. What should I do?
If you're familiar with QAGS Second Edition, and have an idea for a QAGS-based product, you should read our writers' guidelines . If you're willing to work for the "nickels and glory" pay that we offer, e-mail your pitch to the creative department . The pitch should be no longer than a page. It should explain your idea and give a general overview of what the finished product will look like. Most importantly, you need to demonstrate what makes your idea special. If the creative director is interested, he will contact you.
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I'm an artist and would like to work for Hex Games. What should I do?
First off, take a look at our artists' guidelines. If you're still interested, send the creative department a few samples of your work or, even better, a link to your online portfolio. He will look over your work and let you know if he thinks you are right for any upcoming projects. Keep in mind that Hex Games is a small company, so if you are looking to make big money, you are better off looking elsewhere.
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