Ok, so we know that everyone here plays Qags ( at least I hope so) , but I want to know what obscure and dead systems people are playing and why. The reason I bring this up is because I’m yanking out some of my old books for a future campaign for my group. One of my favorite games is Don’t Look Back, because it is horror and by playing an average-joe human, the game emulates every horror movie possible. It reminds me of world of darkness.
I have "Don't Look Back" in storage somewhere. I don't recall many details, but I remember there being something weird about the mechanics that I didn't like.
I'm not playing any "dead" systems currently--not sine I converted my Rules Cyclopedia D&D game to Castles & Crusades.
Most of what I'm playing now are small-press indie games that probably qualify as "obscure" if your aren't familiar with the Indie game scene.
Dogs in the Vineyard by Vincent Baker is a game about pseudo-Mormon gunslingers fighting demons in the mythic Old West. It's a blast. The dice mechanics themselves are really fun, with this groovy bidding and raising technique.
I'm also playing The Zantabulous Zorceror of Zo by Chad Underkoffler. ZoZ is a game of fairytale fantasy. It uses the "Prose Descriptive Quality" (PDQ) system, which is one of my favorite systems next to QAGS (and has, in fact, influenced the way I use QAGS in some respects). At any rate, my current ZoZ players include the daughter of the Witch Queen, a good-hearted farm boy, and a flying forest child. Right now their escorting the reluctant son of the Badger King to his arranged marriage with the daughter of the Pirate Queen. It's lots o' fun!
I've also recently started a Rocket Jocks game with some friends from school that I really need to get back to.
dlb is a bit wierd because of use of integers, decimals and the quality scale is funky. also the overall quality is kinda subpar, just because of the errors and ok artwork.
as for those other games, all i can say about them is that i've never heard of em, but i'm a little more mainstream i guess. sound like they definately are up your alley, josh.
I happen to like EABA, which meand "end all, be all" and while I don't like the title much I think it's a sweet little system and deserves a lot more business than it gets.
"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Minnesota Governor Jesse Ventura.
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one system i like to play occasionally is white wolf's Street Fighter. despite only having a half dozen books, the system predates WoD and is a little more rudimentary than normal. the use of combat cards during combat sped up combat, and the idea tried to get integrated into the WoD with their combat book. the one big flaw is that you have to be psychotic to let your players actually play the World Warriors, because they are way too powerful.
the only reason i break this one out, is because Living Room games' "Capcom World Tournament d20" never made it to bookshelves, which is a shame because i had a playtesting credit on it.