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#318
Conan Jones (User)
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Hello 5 Months, 1 Week ago Karma: 0  
Salutations

I hail from Wales. That mighty nation with england stuck on the end of it. Where men are men and sheep go out in groups.

I just this second purchased QAGS2ed, Rocket Jocks and Qerth Apprentice.

I was 40 years young the other day, I've rp'd a lot during that time. My head therefore is full of clutter.

I am after 'one system to rule them all.' A system to sweep away the excess.

QAGS may be it.

BBL

PS: I like purple
 
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#319
Conan Jones (User)
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Re:Hello 5 Months, 1 Week ago Karma: 0  
.
 
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Last Edit: 2008/07/30 01:30 By Conan Jones.
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#320
Conan Jones (User)
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Re:Hello 5 Months, 1 Week ago Karma: 0  
[replies appear on top of previous posts?]


Got a few questions, forgive me if I get stuff wrong, it's alomost 2am here.

CHARACTER CREATION
Quick start rules, it says to 'roll a d20, divide by 2 add 6 and do this 4 times.' yet 5 items are noted: Body, Brain, Nerve, Job and Gimmick

DEFAULT ROLLS pg 20
A default roll is one half the stat rolled, but on pg 23, in the example, a Nerve 13 (6 rounded down) garners a success with a roll of 8.

DUMB TABLE
On pg 21, we have a minimal success on a 1-5, yet on pg 23 of the example, Mad Dog Miller with a Body 16 gets a high success with a margin of 1.

I would say the lowest result is more favourable:

Attacker 14 rolls a 3
v
Defender 14 rolls a 10

Both succeed but attacker's 11 margin of success beats defender's 4 margin of success by 7
 
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Last Edit: 2008/07/30 01:32 By Conan Jones.
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#321
jlhburnett (Admin)
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Re:Hello 5 Months, 1 Week ago Karma: 2  
Hello, Conan, and welcome to Hex Games! I already like you because you bought Rocket Jocks

Golly, another European fan. It always gives me a thrill when someone overseas gives us a shout.

Anyway, let me see if I can answer any questions for you. If I make a mistake, I'm sure Steve and Leighton will jump to correct me.

1) You'll not that it says do it once, then do it "four more" times. There's your total of five.

2) The "half-Word" rule is for when a character tries to do something that he should need some sort of training for (lock picking, guitar playing, brain surgery) but doesn't. For actions that anyone should have a reasonable chance at doing, use the full value of the Word.

In the example, the GM apparently decided that bluffing his way past a cultist is something that didn't require any special skill and let Luke use his full Nerve.

3) With QAGS, you don't look at the margin between what you rolled and the target number. You look at the actual number you rolled on the die. You want to roll as high as you can without going over the relevant number (the "Price is Right Principle").

If you have a Number of 13, a roll of 12 is better than a roll of 3. A roll of 13 is an extra-cool Lucky Break!

In you combat example, the defender would win because his roll of 10 beat the attacker's roll of 3. The margin between their actual roll and their Numbers is irrelevant. You would, however, use the difference between their actual rolls to determine damage.

So let me repeat that: always use the number you roll, not the difference between the roll and the Number you're rolling against.
 
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-Joshua LH Burnett-
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#322
Conan Jones (User)
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Re:Hello 5 Months, 1 Week ago Karma: 0  
One word.

Doh!

Warned you it was 2am when I was reading the rules. Can't believbe I missed all that.

Thank you very much
 
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#323
jlhburnett (Admin)
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Re:Hello 5 Months, 1 Week ago Karma: 2  
No problem! Let us know if you have any more questions.
 
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-Joshua LH Burnett-
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