www.mamboteam.com
The Death Cookie Advertisement
Home
Thursday, 08 January 2009
 
 
The Hex Forums
Welcome, Guest
Please Login or Register.    Lost Password?
Re:QAGS rules question-- (1 viewing) (1) Guests
Go to bottom Post Reply Favoured: 0
TOPIC: Re:QAGS rules question--
#528
Steve (Admin)
Admin
Posts: 62
graphgraph
User Online Now Click here to see the profile of this user
Re:QAGS rules question-- 2 Months, 2 Weeks ago Karma: 0  
The 1st Edition YY rules weren't really that well thought out (after all, we didn't realize it was a playable game until several months after publication). When 2nd edition came around, we actually tried to make the costs for doing different things make some kind of mechanical sense, which is where the 3 YY to reroll rule came in.

In actual play, I rarely pay attention to the YY rules as written. Instead, the YY cost of X depends on how cool X is, how many YYs the player has, what it does to the story, and how much the player has annoyed or amused me throughout the game.

To answer Colin's original question: No, you can't do that. To go from a failed 17 to a successful 14 by the rules as written, you'd have spend 8 YY (3 for the re-roll, 5 for the auto success (which would technically be 15--1 YY for every 3 points of the success)).
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
Go to top Post Reply
Powered by FireBoardget the latest posts directly to your desktop
dcuser
CB Login
Now Available
Herland: Perfect Genetic Utopia PDF
Herland: Perfect Genetic Utopia PDF
$3.99
 
Top! Top!