The Death Cookie

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Archetype of the Week

Fratboy of the Week: The Party Animal

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I'm going to take a break from the general archetypes for a while and focus on archetypes for Fratboys Vs., a game we've had on the back burner for quite a while. If you've been to a convention where Hex has run games in the past six or seven years, you've probably played in or at least heard about Fratboys Vs., because it's always successful and we run it a lot. The basic idea is this: You're fratboys. Something (zombies, aliens, robots, ninjas, dinosaurs--anything, really) attacks you. You fight it. Seems simple, maybe even dumb, but it always works. We've been meaning to publish Fratboys for a while now, but we've kept pushing it back to work on other stuff. Although we haven't added Fratboys to the schedule, I've decided to get back to work on in as soon as I finish up my two currently scheduled projects, Waxman's Warriors (coming out in just a few weeks) and Orgone Nation (which will be released in a few months). The time has come and, just as importantly, once Fratboys Vs. is finished, we get to start working on Roller Girls Vs.

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The Crusader

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As the name implies, the crusader is out to further some cause that he believes in--ending crime, converting the infidels, saving the environment, killing a huge fucking shark, whatever. The crusader rarely acts out of pure altruism; he has personal reasons for doing what he does and is not necessarily interested in doing good if it doesn't further his own goals.

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The Rake

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Often known as the ladies' man (or, in the case of female characters, femme fatale or vixen), the rake uses his charm, good looks, and sexuality to get what he wants, especially from members of the opposite sex. Some rakes trade sexual services for favors, gifts, or information outright. The most competent, however, can get what they want with the merest suggestion of a possible liaison. 

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The Squint

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A squint is a scientist who specializes in analyzing evidence in order to solve a problem or mystery. The name "squint" (coined by Agent Booth on the TV series Bones) refers to the fact that the squint is always looking intently at something--a microscope, a computer screen, or whatever. While the term was invented to describe forensic scientists, it can also be applied to other scientific types. While squints do sometimes go out into the field, most of their time is spent in the lab. Because they're often far away from the action, squints usually work best as supporting GMCs or back-up characters, unless you're playing in an game where most of the other characters are also squints.

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The Everyman

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The most reluctant of reluctant heroes, the everyman does not particularly crave adventure and excitement. He just wants to live his live and has no particular need to prove himself or engage in thrilling heroics. The everyman steps into the role of the hero because nobody else can or will and in many cases because it's The Right Thing To Do.

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