I'm going to take a break from the general archetypes for a while and focus on archetypes for Fratboys Vs., a game we've had on the back burner for quite a while. If you've been to a convention where Hex has run games in the past six or seven years, you've probably played in or at least heard about Fratboys Vs., because it's always successful and we run it a lot. The basic idea is this: You're fratboys. Something (zombies, aliens, robots, ninjas, dinosaurs--anything, really) attacks you. You fight it. Seems simple, maybe even dumb, but it always works. We've been meaning to publish Fratboys for a while now, but we've kept pushing it back to work on other stuff. Although we haven't added Fratboys to the schedule, I've decided to get back to work on in as soon as I finish up my two currently scheduled projects, Waxman's Warriors (coming out in just a few weeks) and Orgone Nation (which will be released in a few months). The time has come and, just as importantly, once Fratboys Vs. is finished, we get to start working on Roller Girls Vs.






