Forums
Missing Links
Visit the Hex Games site
Contact Us
The Death Cookie
Features
Gaming Articles
Convention Reports
Actual Play Reports
Game Reviews
Interviews
Fiction
Random Stuff
Happy D20 Adventures
Columns
Archetype of the Week
Monster of the Week
QAGS Corner
World Building 101
Blogs
Hexagrams
RSS Feed
Subscribe!
Search
Search Keyword:
Search
All words
Any words
Exact Phrase
Ordering:
Newest First
Oldest First
Most Popular
Alphabetical
Section/Category
Search Only:
Articles
Web Links
Contacts
Categories
Sections
News Feeds
Search Keyword
magic
Total: 25 results found.
Display #
5
10
15
20
25
30
50
100
All
Page 1 of 2
1.
Monster of the Week: The Hellhound
(Columns/Monster of the Week)
... to breathe fire and reports exist of hellhounds who can speak and even use
magic
. Agents should not dismiss eyewitness accounts of a hellhound’s powers, no matter how far-fetched they might sound. ...
2.
Monster of the Week: The Wampus Cat
(Columns/Monster of the Week)
... Sightings: Stories of the Wampus Cat pre-date European colonization. One Cherokee tale claims that the Wampus Cat was born when a woman who didn’t trust her husband observed
magic
al rituals forbidden ...
3.
Archetype of the Week: The Noble Savage
(Columns/Archetype of the Week)
... A variation on the noble savage theme is the "
Magic
al Negro" archetype, which includes characters like Uncle Remus, Bagger Vance, and numerous Morgan Freeman characters. Although the
Magic
al Negro ...
4.
A Six Pack of Stagger Lee
(Features/Gaming Articles)
... murderer to semi-sympathetic tragic figure, become identified with the civil rights movement, hung out with Jesse James, and even picked up a handful of
magic
al powers. In all his forms, Stagger Lee ...
5.
Archetype of the Week: The Trickster
(Columns/Archetype of the Week)
... Conspiracy Theory, Cross Dressing, Disguise, Dumpster Diving, Drug Lore, Eavesdropping, Fast Talking, Freeloading, History, Law,
Magic
Tricks, Mythology, Panhandling, Practical Jokes, Public Speaking, ...
6.
Archetype of the Week: The Fool
(Columns/Archetype of the Week)
... Television Reporter, Real Estate Developer, Roller Derby Coach, Security Guard, Slacker, Small Time Thief, Soldier, Sportscaster, Stage
Magic
ian, Used Car Salesman, Warrior, Wildlife Marshal Suggested ...
7.
The Rules: Sword & Sorcery
(Features/Gaming Articles)
... do without training (most
magic
, for example). Rule #4: Everybody Knows How To Fight Sword & Sorcery settings are violent, brutal places. Also, killing things is exciting. Therefore, everybody knows ...
8.
Archetype of the Week: The Mentor
(Columns/Archetype of the Week)
... Victim of the Past, War Wound Suggested Skills: Alchemy, Bad Jokes, Brawling, Brewing, Classical Music, Chess, Disguise, Fishing, Gambling, Gardening, History, Leadership,
Magic
Tricks, Martial Arts, ...
9.
WB101 Part 6: Son of The Big Picture
(Columns/World Building 101)
... Technobabble The last column finished up by discussing
magic
. According to Clarke’s Law and RPG tradition, the next logical subject to tackle is technology. I want the world I’m building to have slightly ...
10.
The Rake
(Columns/Archetype of the Week)
... Campus, Daddy's Little Girl, Double Jointed, Friends In Low Places, Hung Like A War Criminal, Love
Magic
, Knows Where The Bodies Are Buried, Ladies' Man, Pick-Up Artist, Reputation, Rugged Good Looks, ...
11.
WB101 Part 5: The Big Picture
(Columns/World Building 101)
... whose origins are the result of an ancient curse (like the minotaur or werewolves in Greek mythology) or other
magic
al misadventure. There is, of course, one broad monster type still to be dealt with: ...
12.
The Gambler
(Columns/Archetype of the Week)
... Player, Jockey, Lawyer, Lone Shark, Lounge Singer, Noble, Pit Boss, Pool Hustler, Professional Poker Player, Riverboat Gambler, Rounder, Sports Journalist, Spy, Stage
Magic
ian, Swashbuckler, Texas Oilman, ...
13.
The Hacker
(Columns/Archetype of the Week)
... Insider Information, Internet Celebrity,
Magic
Touch, Photographic Memory, Read About It On Usenet, Rich, Sounds Honest, There’s An App For That, Thinks In Code, Third Time’s A Charm, Wonderful Toys Suggested ...
14.
WB101 Part 4: Map Time
(Columns/World Building 101)
... What kind of technology is available? What’s
magic
like? Find out next month. ...
15.
The Zombie
(Columns/Archetype of the Week)
... story to story: a corpse can become a zombie through dark
magic
, disease, or exposure to radiation or cosmic rays. The last explanation (used in Night of the Living Dead) is further proof of the Stan Lee ...
16.
The Psychic
(Columns/Archetype of the Week)
... Teller, Jedi Knight, Judge, Junkie, Monk, Mystic, Philosopher, Prison Guard, Private Detective, Self-Help Guru, School Administrator, Stage
Magic
ian, Star Fleet Officer, Student, Super-Hero, Television ...
17.
The Magician
(Columns/Archetype of the Week)
The
magic
ian is, as the name suggests, a character skilled in the use of
magic
. The type of
magic
the character is able to use and the specific tradition that he or she follows depends on the genre and ...
18.
WB101 Part 3: These Are The People In My (Imaginary, Very Large) Neighborhood
(Columns/World Building 101)
... mythology centered around quests (my “quest
magic
” idea from the initial brainstorming session will obviously find a home here), ancient
magic
, trials by combat, and all the other Round Table-y stuff. ...
19.
In The Works
(Blogs/Hexagrams)
... for girls, one unhindered by watchdog groups or cheap animation. In Laser Ponies, players take on the roles of intelligent ponies who live in the
magic
al world of Panagonia. These ponies romp, frolic, ...
20.
WB101 Part 2: Spiral Notebooks and You
(Columns/World Building 101)
... of consciousness notes that might or might not be comprehensible, even to me. Here’s a sample of some notes from my initial brainstorming: Zombie Disease Decadent Empire Quest
Magic
...
<<
Start
<
Prev
1
2
Next
>
End
>>
© 2009
The Death Cookie
All Rights Reserved.
Joomla Templates
designed by
Web Hosting Top
.org