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make
Total: 51 results found.
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1.
Monster of the Week: The Hellhound
(Columns/Monster of the Week)
... Body: 16 Brain: 6 Nerve: 15 Job: Demonic Guard Dog (14) Gimmick: Bad Breath (14) -- When a PC comes within melee range of a hellhound,
make
a resisted roll between the hellhound’s Gimmick and the ...
2.
Monster of the Week: The Ghoul
(Columns/Monster of the Week)
... voice, posture, and other physical mannerisms. Weakness: Must Eat Human Flesh (20) -- A ghoul must eat a number of pounds of newly-dead human flesh per day equal to his Body Number or
make
a Weakness ...
3.
Monster of the Week: The Wampus Cat
(Columns/Monster of the Week)
... Cat is reduced to 5 or fewer Health Points,
make
a Gimmick roll. If the roll succeeds, the Wampus Cat regains a number of Health Points equal to the Gimmick roll and its Gimmick Number is reduced ...
4.
Monster of the Week: The Mongolian Death Worm
(Columns/Monster of the Week)
... some will be inspired by fiction, some will be cryptids that some people say actually exist, and some of them I’ll just
make
up. Unless otherwise noted, the powers and interpretations of the monsters ...
5.
Archetype of the Week: The Holy Man
(Columns/Archetype of the Week)
... of the Spirit, Vampire Suggested Weaknesses: Alcoholic, Anger Management Issue, Code of Honor, Demon Magnet, Enemies, Envy, Excommunicated, Glutton, Greedy, Hears Voices, Lust,
Make
s People Nervous, ...
6.
Number Crunching
(Columns/QAGS Corner)
... to write QAGS 2E, we didn't want to
make
any major changes to the system, but we did
make
a few changes and define the mechanics in more detail to improve the "game" aspect of things a bit. Mainly, ...
7.
Archetype of the Week: The Noble Savage
(Columns/Archetype of the Week)
... interacting with other people and can
make
him seem simple or dull. The easiest way to handle these societal differences it to require the character to take an appropriate Weakness or assign penalties ...
8.
A Six Pack of Stagger Lee
(Features/Gaming Articles)
... had heard the song and took the nickname "Stag" from it to
make
himself seem more intimidating. However, another bluesman, Will Sparks, says he first heard the Stagger Lee story in a St. Louis labor ...
9.
Archetype of the Week: The Rookie
(Columns/Archetype of the Week)
... Land, Underestimated, Whipping Boy Suggested Skills: Athletics, Climbing, Computers, Drinking, Driving, Eavesdropping, Extreme Sports, Fast Talking, Forensics, Google-Fu, Investigation, Jousting,
Make
...
10.
The Rules: Robin Hood
(Features/Gaming Articles)
... the Qik-Start Rules,
make
an additional d20/2+6 roll. If using the Yum Yum character creation system, the Number for "Outlaw" starts at 10 and may be increased using the rate for increasing a Job Number. ...
11.
Archetype of the Week: The Trickster
(Columns/Archetype of the Week)
... identities and names. Such aliases frequently subtly reveal something about the trickster's true nature, however, because the victims' failure to notice the hint
make
s the deception that much sweeter. ...
12.
The Price Isn't Right
(Columns/QAGS Corner)
... this
make
s it seem like the Number itself is import. It isn't, unless you're using the Lucky Break rules aned roll the Number exactly or fail and the Failure Degree is important. I think I've come ...
13.
Archetype of the Week: The Fool
(Columns/Archetype of the Week)
The fool is a comic relief character who
make
s the audience laugh by consistently making bad decisions, ignoring social boundaries, and generally acting absurdly. While some fools actively try to be ...
14.
Wednesday WWPHITM? Fafhrd & The Gray Mouser
(Features/Random Stuff)
... with brief retellings (possibly as flashbacks) of "The Cold Women" and "The Unholy Grail" included. Guy Ritchie directs. Sean Bean as Fafhrd Sure it's typecasting, but it's typecasting that
make
s ...
15.
The Rules: Sword & Sorcery
(Features/Gaming Articles)
... might be spread out through any number of magazines, anthologies, and novellas. Therefore, it was important to
make
sure that each story stood on its own, and that the stories could be read in any order ...
16.
Archetype of the Week: The Spook
(Columns/Archetype of the Week)
... tales and super-hero stories, often as supporting characters. The Name Game Spooks never use their real names and often
make
that fact glaringly obvious by using common names like John Doe or Jim ...
17.
WB101 Part 6: Son of The Big Picture
(Columns/World Building 101)
... much
make
due with rocks and pointy sticks. Since guns are going to be one of my high-end technological toys, I skim over Michael Newton’s Armed and Dangerous: A Writer’s Guide to Weapons, which tells ...
18.
Fratboy of the Week: The Outsider
(Columns/Archetype of the Week)
... The outsider is the guy who falls firmly outside of the default demographic for his frat. His race, social class, subculture, country of origin, sexual orientation, or some other characteristic
make
s ...
19.
Con Report: Egypt Wars 1
(Features/Convention Reports)
... by zombies in downtown L.A, and Obama was trapped in the zombie-besieged presidential limo. Just making their way through the panicked crowd required the team to abandon their van and
make
their way ...
20.
Fratboy of the Week: The Ringleader
(Columns/Archetype of the Week)
... exudes a quiet confidence that
make
s others naturally want to follow his lead. Therefore, he will need either a high Nerve Number or an appropriate Gimmick. Body and Brain vary according to character ...
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