Forums
Missing Links
Visit the Hex Games site
Contact Us
The Death Cookie
Features
Gaming Articles
Convention Reports
Actual Play Reports
Game Reviews
Interviews
Fiction
Random Stuff
Happy D20 Adventures
Columns
Archetype of the Week
Monster of the Week
QAGS Corner
World Building 101
Blogs
Hexagrams
RSS Feed
Subscribe!
Search
Search Keyword:
Search
All words
Any words
Exact Phrase
Ordering:
Newest First
Oldest First
Most Popular
Alphabetical
Section/Category
Search Only:
Articles
Web Links
Contacts
Categories
Sections
News Feeds
Search Keyword
nerve
Total: 50 results found.
Display #
5
10
15
20
25
30
50
100
All
Page 1 of 3
1.
Monster of the Week: The Devil Monkey
(Columns/Monster of the Week)
... the dogs became visibly frightened and refused to follow. Body: 15 Brain: 6
Nerve
: 14 Job: Predator (13) Gimmick: Jumping (13) Weakness: None Skills: Strong +5; Spriting +4 Armor Rating: 1 Damage Bonus: ...
2.
Monster of the Week: The Hellhound
(Columns/Monster of the Week)
... Body: 16 Brain: 6
Nerve
: 15 Job: Demonic Guard Dog (14) Gimmick: Bad Breath (14) -- When a PC comes within melee range of a hellhound, make a resisted roll between the hellhound’s Gimmick and the ...
3.
Monster of the Week: The Ghoul
(Columns/Monster of the Week)
... very rare. Most ghouls don’t like the taste of or gain as much nourishment from embalmed bodies, but embalming chemicals do not harm them in any way. Body: Varies (6-16) Brain: Varies (6-16)
Nerve
: ...
4.
Monster of the Week: The Wampus Cat
(Columns/Monster of the Week)
... of a World-War II-era program to produce such a hybrid animal. It is therefore presumes that this animal is merely the result of conspiracy theory and urban legend. Body: 15 Brain: 10
Nerve
: 12 Job: ...
5.
Monster of the Week: The Enfield Horror
(Columns/Monster of the Week)
... of demon, but there is insufficient evidence to confirm either theory. Body: 13 Brain: 7
Nerve
: 12 Job: Monster (13) Gimmick: Jumping (16) Weakness: None Skills: Frightening Appearance +2 Armor ...
6.
Monster of the Week: The Mongolian Death Worm
(Columns/Monster of the Week)
... been found. Body: 10 Brain: 2
Nerve
: 15 Job: Predator (13) Gimmick: Acidic Spittle (15)--This attack has a range of 6 feet. Any creature hit by the spittle takes normal damage on the first round. ...
7.
Archetype of the Week: The Holy Man
(Columns/Archetype of the Week)
... an unprovable entity, he needs a strong
Nerve
Number in order to keep his faith intact.
Nerve
can also be useful for converting heathens, advising the faithful, and battling demonic entities. A holy ...
8.
Number Crunching
(Columns/QAGS Corner)
... go. Also, it's not always clear which rolls should be default and which should be full Body, Brain, or
Nerve
. High Body, Brain, and
Nerve
Numbers are sometimes useless. I've noticed this in a couple ...
9.
Archetype of the Week: The Noble Savage
(Columns/Archetype of the Week)
...
Nerve
can fall anywhere in the usual range, but language barriers, cultural differences, and the character's unfamiliarity with mainstream society often cause the character to experience difficulties ...
10.
Archetype of the Week: The Boy Scout
(Columns/Archetype of the Week)
... strength and purity are common, as are all-American sounding names. The Numbers The boy scout's strong sense of right and wrong is often reflected with a high
Nerve
Number and many boy scouts are ...
11.
Archetype of the Week: The Warrior
(Columns/Archetype of the Week)
... physical traits, reputations, or military rank. The Numbers Warriors are the muscle of any group, and therefore need high Body Numbers to reflect their physical prowess. A good
Nerve
Number allows ...
12.
A Six Pack of Stagger Lee
(Features/Gaming Articles)
... Lee Shelton Body: 12 Brain: 13
Nerve
: 14 Job: Hustler (13) Gimmick: Allies (Stag Party) (14) Weakness: Hot-Tempered (14) Skills: Carriage Driver +3; Politics +2; Firearms +1 H.P.: 12 Yum Yums: 2 Tag Line: ...
13.
Archetype of the Week: The Rookie
(Columns/Archetype of the Week)
... Smith in a Men In Black movie. The Numbers A rookie's numbers will usually be typical for his job, though their youth might mean a slightly higher Body and lower Brain and/or
Nerve
than a more experience ...
14.
Archetype of the Week: The Trickster
(Columns/Archetype of the Week)
... The Numbers The trickster needs a high
Nerve
Number to pull off his tricks, which usually require convincing the victim to take the trickster into his confidence. A high Brain score is useful for ...
15.
Archetype of the Week: The Fool
(Columns/Archetype of the Week)
... of a fool. The fool's
Nerve
Number will usually be either very high or very low, depending on whether he consciously disregards social norms or is simply blissfully unaware of his inappropriate behavior. ...
16.
The Rules: Sword & Sorcery
(Features/Gaming Articles)
... Body, Brain, or
Nerve
Number rather than a default roll by spending a Yum Yum. Default rolls should only be used if the character is out of Yum Yums or the task is especially complex or impossible to ...
17.
Archetype of the Week: The Spook
(Columns/Archetype of the Week)
... Smith. Code names are also used on occasion. The Numbers The Spook's most important Number is
Nerve
, which is necessary to exude the calm confidence required of his vocation. A good Brain can help ...
18.
Archetype of the Week: The Mentor
(Columns/Archetype of the Week)
... The Numbers Mentors need good Brain Numbers to reflect their wisdom and experience. A high
Nerve
Number is also typical, since mentors tend to be cool-headed and confident in their abilities. Because ...
19.
Fratboy of the Week: The Dupe
(Columns/Archetype of the Week)
... low Body Numbers, but this is not absolutely required. They do, however, need a completely average
Nerve
Number. A dupe with a high
Nerve
would stand up for himself. One with a low
Nerve
would probably ...
20.
Fratboy of the Week: The Outsider
(Columns/Archetype of the Week)
... from the wrong side of the tracks may have a high
Nerve
low Brain, while the Amish kid would be just the opposite. Suggested Jobs: Activist, Bohemian, Criminal, Emo Kid, Eccentric, Flaming Homosexual, ...
<<
Start
<
Prev
1
2
3
Next
>
End
>>
© 2009
The Death Cookie
All Rights Reserved.
Joomla Templates
designed by
Web Hosting Top
.org