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1.
Monster of the Week: The Hellhound
(Columns/Monster of the Week)
... by the howl can see the hellhound, he will run away for a
number
of rounds equal to the difference between the rolls. If the hellhound is not in sight, the victim will refuse to move in the direction ...
2.
Monster of the Week: The Ghoul
(Columns/Monster of the Week)
... cruel and unusual punishment. However, the small
number
of cases, mental deterioration of the affected prisoners, and disturbing nature of the alternative have prevented any real legal exploration ...
3.
Monster of the Week: The Wampus Cat
(Columns/Monster of the Week)
... panic for a
number
of rounds equal to the Cat’s Success Degree; 11+ Victim is paralyzed with fear and can take no action for a
number
of rounds equal to 1/2 Success Degree. A character who knows about ...
4.
Archetype of the Week: The Holy Man
(Columns/Archetype of the Week)
... caricatures often have Irish Names. Italian heritage is also extremely common, especially for exorcists and other monster hunters. The
Number
s Since the holy man is defined by his strong belief in ...
5.
Number Crunching
(Columns/QAGS Corner)
... where the players don't want to spend Yum Yums. Here are a few things I've notice or have had pointed out to me: Since the level of success is based entirely on the roll, the character's
Number
...
6.
Archetype of the Week: The Noble Savage
(Columns/Archetype of the Week)
... way, often by evoking animals or natural phenomena. The
Number
s Because noble savage typically live much harder lives than other characters, they tend to have above-average Body
Number
s. Brain and ...
7.
Archetype of the Week: The Boy Scout
(Columns/Archetype of the Week)
... strength and purity are common, as are all-American sounding names. The
Number
s The boy scout's strong sense of right and wrong is often reflected with a high Nerve
Number
and many boy scouts are ...
8.
Archetype of the Week: The Warrior
(Columns/Archetype of the Week)
... physical traits, reputations, or military rank. The
Number
s Warriors are the muscle of any group, and therefore need high Body
Number
s to reflect their physical prowess. A good Nerve
Number
allows ...
9.
A Six Pack of Stagger Lee
(Features/Gaming Articles)
... has great potential as a character in a role-playing game, but because of the huge
number
of variations, it's hard to pin down a single Stagger Lee. Therefore, in the interest of presenting the most ...
10.
Archetype of the Week: The Rookie
(Columns/Archetype of the Week)
... Smith in a Men In Black movie. The
Number
s A rookie's
number
s will usually be typical for his job, though their youth might mean a slightly higher Body and lower Brain and/or Nerve than a more experience ...
11.
The Rules: Robin Hood
(Features/Gaming Articles)
... the Qik-Start Rules, make an additional d20/2+6 roll. If using the Yum Yum character creation system, the
Number
for "Outlaw" starts at 10 and may be increased using the rate for increasing a Job
Number
. ...
12.
Archetype of the Week: The Trickster
(Columns/Archetype of the Week)
... The
Number
s The trickster needs a high Nerve
Number
to pull off his tricks, which usually require convincing the victim to take the trickster into his confidence. A high Brain score is useful for ...
13.
The Price Isn't Right
(Columns/QAGS Corner)
The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful roll wins, everybody insists on thinking that the
Number
they're rolling against ...
14.
Archetype of the Week: The Fool
(Columns/Archetype of the Week)
... but this is not strictly required. Additionally, fools frequently have nicknames (often diminutive of belittling). The
Number
s Although some fools are in fact stupid, a low Brain
Number
is not required ...
15.
The Rules: Sword & Sorcery
(Features/Gaming Articles)
... might be spread out through any
number
of magazines, anthologies, and novellas. Therefore, it was important to make sure that each story stood on its own, and that the stories could be read in any order ...
16.
Archetype of the Week: The Spook
(Columns/Archetype of the Week)
... Smith. Code names are also used on occasion. The
Number
s The Spook's most important
Number
is Nerve, which is necessary to exude the calm confidence required of his vocation. A good Brain can help ...
17.
Archetype of the Week: The Mentor
(Columns/Archetype of the Week)
... The
Number
s Mentors need good Brain
Number
s to reflect their wisdom and experience. A high Nerve
Number
is also typical, since mentors tend to be cool-headed and confident in their abilities. Because ...
18.
Fratboy of the Week: The Dupe
(Columns/Archetype of the Week)
... Hazing never really ends for the dupe, so much of his spare time is spent grovelling for acceptance or perform tedious duties for other frat members. The
Number
s Dupes tend to have high Brain and ...
19.
WB101 Part 6: Son of The Big Picture
(Columns/World Building 101)
... technology will be in the hands of The Sages, with the Empire likely
number
two in the technology race. Other cultures will have less advanced tech, and a few of those on the far reaches of the world pretty ...
20.
Fratboy of the Week: The Outsider
(Columns/Archetype of the Week)
... while the Goth guy spends his time posting bad poetry to his LiveJournal page and playing Vampire: The Masquerade. The
Number
s The outsider's
Number
s will also depend on character concept. The kid ...
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