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Total: 32 results found.
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1.
Monster of the Week: The Hellhound
(Columns/Monster of the Week)
... Body: 16 Brain: 6 Nerve: 15 Job: Demonic Guard Dog (14) Gimmick: Bad Breath (14) -- When a PC comes within melee range of a hellhound, make a resisted
roll
between the hellhound’s Gimmick and the ...
2.
Monster of the Week: The Ghoul
(Columns/Monster of the Week)
...
roll
. Anyone who knew the victim in life and has reason to suspect that something is amiss can
roll
Brain with a DN equal to the ghoul’s Gimmick
roll
, with success indicating that the character notices ...
3.
Monster of the Week: The Wampus Cat
(Columns/Monster of the Week)
... Cat Demon (15) Gimmicks: Cause Fear (12) -- Once per round, the Wampus Cat may attempt to cause fear in a single target by making eye contact with the target and wining a resisted Gimmick
roll
against ...
4.
Monster of the Week: The Mongolian Death Worm
(Columns/Monster of the Week)
... whose skin comes into direct contact with the worm takes damage equal to the Worm’s Gimmick
roll
each during each round of contact. Weakness: Will always attack anything yellow (15) Skills: Burrowing ...
5.
Number Crunching
(Columns/QAGS Corner)
... where the players don't want to spend Yum Yums. Here are a few things I've notice or have had pointed out to me: Since the level of success is based entirely on the
roll
, the character's Number ...
6.
Archetype of the Week: The Noble Savage
(Columns/Archetype of the Week)
... to
roll
s involving modern society. Suggested Jobs: Aborigine, Amazon, Archer, Barbarian, Berserker, Brave, Bushman, Cannibal, Chauffeur, Chief, Gaul, Gladiator, Guide, Harpooner, Hun, Hunter, Indian, ...
7.
The Rules: Robin Hood
(Features/Gaming Articles)
... the Qik-Start Rules, make an additional d20/2+6
roll
. If using the Yum Yum character creation system, the Number for "Outlaw" starts at 10 and may be increased using the rate for increasing a Job Number. ...
8.
The Price Isn't Right
(Columns/QAGS Corner)
The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful
roll
wins, everybody insists on thinking that the Number they're
roll
ing against ...
9.
Archetype of the Week: The Fool
(Columns/Archetype of the Week)
... Television Reporter, Real Estate Developer,
Roll
er Derby Coach, Security Guard, Slacker, Small Time Thief, Soldier, Sportscaster, Stage Magician, Used Car Salesman, Warrior, Wildlife Marshal Suggested ...
10.
The Rules: Sword & Sorcery
(Features/Gaming Articles)
... We discussed the topic again on Friday night, and by the time my turn to run a game
roll
ed around on Saturday, I was ready to test some of these ideas. I suggested that we replace my scheduled game ...
11.
Archetype of the Week: The Mentor
(Columns/Archetype of the Week)
... Shatner) Happy Days (Arthur Fonzarelli) Highlander (Ramirez) Hudson Hawk (Tommy Five-Tone) Hustle (Albert St
roll
er) The Karate Kid (Mr. Miyagi) Kung Fu (Master Po) The Men Who Stare at Goats (Lynn ...
12.
Fratboy of the Week: The Dupe
(Columns/Archetype of the Week)
... Archetype of the Week will be the last in the Fratboys vs. series. I'm still debating whether to return to general archetypes or do another series from a specific game or genre (
Roll
er Girls vs. and ...
13.
Con Report: Egypt Wars 1
(Features/Convention Reports)
... Gate Keeper), and GMC Bronson Pichot (TV's Balki). The Gate Keeper's Weakness was "Frequently Mistaken For A Monster," and I don't think I actually let the player
roll
for it a single time because it ...
14.
Fratboy of the Week: The Party Animal
(Columns/Archetype of the Week)
... get to start working on
Roll
er Girls Vs. So, long story short, you're getting Fratboy archetypes for a while. I've changed the format a bit to better fit with the Fratboys Vs. genre. I'm also going ...
15.
The Squint
(Columns/Archetype of the Week)
... Criminal Psychology, Firearms, First Aid, Fortean Studies, Gambling, Google-Fu, History, Investigation, Math, Ping Pong, Research,
Roll
er Coaster Trivia, Self-Defense, Video Games, World Traveler, Writing ...
16.
The Everyman
(Columns/Archetype of the Week)
... Gentleman of Leisure, Good Ol' Boy, Iron Worker, IT Guy, Janitor, Mailman, Mechanic, Miner, Musician, Nuclear Plant Employee, Personal Trainer, Plumber, Repo Man,
Roll
er Girl, Roofer, Roughneck, Scientist, ...
17.
2010: The Year We Make...uh...Games
(Blogs/Hexagrams)
... forward to working on this year are M-Force 2nd Edition,
Roll
er Girls Vs., and Hobomancer: The Unbecoming, which I'll tell you more about in a future edition of this column. Until then, look for Happilyeverafter ...
18.
The Company (Rules for Group Resources)
(Columns/QAGS Corner)
... on pay
roll
. They may also have facilities or equipment not found in a typical office (for example, a fully-stocked research lab or their own helicopter or plane). (Examples: Asheville, NC; Hunt-Ray Paranormal ...
19.
The Small-Time Crook
(Columns/Archetype of the Week)
... Him: The wrong side of the tracks: trailer parks, slums, dive bars, strip clubs. If the average person
roll
s up the windows and locks the doors when driving through, the small-time crook probably considers ...
20.
The Gambler
(Columns/Archetype of the Week)
... Mechanic, Card Shark, College Student, Cop, Cowboy, Crime Boss, Croupier, Day Trader, Dealer, Drug Dealer, Dentist, Grifter, Gunslinger, Handicapper, High
Roll
er, Hooker, Horse Farmer, House/Proposition ...
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