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skills
Total: 50 results found.
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Page 1 of 3
1.
Monster of the Week: The Devil Monkey
(Columns/Monster of the Week)
... the dogs became visibly frightened and refused to follow. Body: 15 Brain: 6 Nerve: 14 Job: Predator (13) Gimmick: Jumping (13) Weakness: None
Skills
: Strong +5; Spriting +4 Armor Rating: 1 Damage Bonus: ...
2.
Monster of the Week: The Hellhound
(Columns/Monster of the Week)
... the area where he heard the bells for the next 7 days. On a roll of 15, the sound of the bells banishes the creature back to its home dimension.
Skills
: Fast +5; Stealth +3; Tracking +2 Armor Rating: ...
3.
Monster of the Week: The Ghoul
(Columns/Monster of the Week)
... that has been dead for over a month is useless to the ghoul. The amount of edible body parts for a typical corpse is equal to roughly half the person’s body weight in life.
Skills
: Enhanced Strength ...
4.
Monster of the Week: The Wampus Cat
(Columns/Monster of the Week)
... any round where a person reads from the Psalms or I Ching or a church bell is wrung, the Wampus Cat must make a Weakness roll. If the Weakness takes effect, the creature will attempt to flee.
Skills
: ...
5.
Monster of the Week: The Enfield Horror
(Columns/Monster of the Week)
... of demon, but there is insufficient evidence to confirm either theory. Body: 13 Brain: 7 Nerve: 12 Job: Monster (13) Gimmick: Jumping (16) Weakness: None
Skills
: Frightening Appearance +2 Armor ...
6.
Monster of the Week: The Mongolian Death Worm
(Columns/Monster of the Week)
... whose skin comes into direct contact with the worm takes damage equal to the Worm’s Gimmick roll each during each round of contact. Weakness: Will always attack anything yellow (15)
Skills
: Burrowing ...
7.
Archetype of the Week: The Holy Man
(Columns/Archetype of the Week)
... Martyr Complex, Masochist, Pride, Sexual Deviant, Sloth, Vampire, Vow of Silence, Wanted Man Suggested
Skills
: Alchemy, Animal Handling, Brawling, Brewing, Church Law, Demolitions, Eavesdropping, Exorcism, ...
8.
Number Crunching
(Columns/QAGS Corner)
... characters had fighting
skills
, most were making default rolls to fight, which meant that they missed the zombies a lot more often than they hit them, which isn't really the way zombie movies generally ...
9.
Archetype of the Week: The Noble Savage
(Columns/Archetype of the Week)
... Savage, Social Stigma, Sticks Out Like A Sore Thumb, Stranger In A Strange Land, Superstitious, Underestimated, Uneducated Suggested
Skills
: Ambush, Animal Lore, Archery, Axe, Climbing, Contacts, Dancing, ...
10.
Archetype of the Week: The Boy Scout
(Columns/Archetype of the Week)
... This Shit, Glass Jaw, Good Samaritan, Gullible, Red Tape, Risk Aversive, Strange Vehicle Magnet, Whipping Boy, Wrong Place/Wrong Time Suggested
Skills
: Animal Handling, Baseball, Blind Football, Community ...
11.
Archetype of the Week: The Warrior
(Columns/Archetype of the Week)
... Anger Management Issues, Battle Scars, Big and Dumb, Danger Junkie, Getting Too Old For This Shit, Giant, Post Traumatic Stress, Sadistic, Wanted Man, War Wound, Warrior's Code Suggested
Skills
: Ambush ...
12.
A Six Pack of Stagger Lee
(Features/Gaming Articles)
... Lee Shelton Body: 12 Brain: 13 Nerve: 14 Job: Hustler (13) Gimmick: Allies (Stag Party) (14) Weakness: Hot-Tempered (14)
Skills
: Carriage Driver +3; Politics +2; Firearms +1 H.P.: 12 Yum Yums: 2 Tag Line: ...
13.
Archetype of the Week: The Rookie
(Columns/Archetype of the Week)
... Land, Underestimated, Whipping Boy Suggested
Skills
: Athletics, Climbing, Computers, Drinking, Driving, Eavesdropping, Extreme Sports, Fast Talking, Forensics, Google-Fu, Investigation, Jousting, Make ...
14.
The Rules: Robin Hood
(Features/Gaming Articles)
... Victim of the Past Suggested
Skills
: Acrobatics, Ambush, Archery, Axe, Beekeeper, Brewing, Camouflage, Climbing, Cooking, Disguise, Distraction, Dodge, Eavesdropping, Falconry, Fast Talk, Fencing, ...
15.
Archetype of the Week: The Trickster
(Columns/Archetype of the Week)
... OCD, Overconfidence, Paranoia, Quixotism, Reputation, Superstitious, Victim of the Past, Wanted Man, Weird Luck Suggested
Skills
: Acting, Bar Tricks, Brawling, Bullshitting, Comic Book Trivia, Computers, ...
16.
Archetype of the Week: The Fool
(Columns/Archetype of the Week)
... Overconfidence, Victim of the Past, Weird Luck Suggested
Skills
: Astronomy, Bar Tricks, Bird Watching, Blogging, Break Dancing, Comic Book Trivia, Computers, Cosplay, Cross Dressing, Dog Breeding, ...
17.
The Rules: Sword & Sorcery
(Features/Gaming Articles)
... weapon
skills
(either one weapon at +2 or two weapons at +1). Characters with warrior Jobs (Soldiers, Mercenaries, Swordsmen, etc.) may use their full Job Number for all combat rolls. Non-warriors are ...
18.
Archetype of the Week: The Spook
(Columns/Archetype of the Week)
... Alcoholic, Chain Smoker, Enemies, Getting Too Old For This Shit, Red Tape, Post Traumatic Stress, Suggested
Skills
: Breaking and Entering, Demolitions, Disguise, Dodge, Driving, Eavesdropping, Escape ...
19.
Archetype of the Week: The Mentor
(Columns/Archetype of the Week)
... Victim of the Past, War Wound Suggested
Skills
: Alchemy, Bad Jokes, Brawling, Brewing, Classical Music, Chess, Disguise, Fishing, Gambling, Gardening, History, Leadership, Magic Tricks, Martial Arts, ...
20.
Fratboy of the Week: The Dupe
(Columns/Archetype of the Week)
... Them All!, Low Alcohol Tolerance, Never Gets Laid, Not Very Bright, Pencil Neck Geek, Punching Bag, Ticking Time Bomb, Unassertive Suggested
Skills
: Accounting, Bartending, Beer Pong Table Construction, ...
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