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Hexagrams

2010: The Year We Make...uh...Games

Blogs - Hexagrams
Here we are nearly halfway through the first month of 2010 and there hasn't been a new installment of "Hexagrams" since sometime back in September, so you're probably a little curious about what Hex has planned for the coming year. We've meant to update this column for a while, but we've been kind of busy around One Hex Tower lately. Those of you who've kept up with us through the Hex web site and our vast social networking empire know that in the last three months, we released three new products (Laser Ponies in October, Mountains of the Moon: Sindbad in East Africa in November, and Necro Klepto in December). In 2010, we plan to continue this trend with a new release every single month. Want to know more? Keep reading!

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Re:2010: The Year We Make...uh...Games
Jan 14 2010 16:01:34
I give a big thumbs up to the plan. From what I've been able to gleen off from the rpg.net forums, producing quality smaller products on a regular basis (almost like a periodical or magazine) is one way pdf publishers have experienced some success.

The basic model seems to be that a pdf product will experience its best sales almost immediately after release, then tapering off to a lower level (which is often maintained for a very long time). The good news is that there are upticks as new products are released (and new customers presumably discover older products). Keeping a steady flow of quality products is the way to sustain sales. The tricky part is making sure the smaller products are decent and up to your standards, because I'm pretty sure that producing crap, even for just a buck or two, would cut off sales of the older products.

I do have one suggestion, and you can take it for what it's worth. I would appreciate it if these smaller products could be formated in the digest style of the original Quik Paks. First off, I made some of these smaller booklets for my daughters for Christmas, and I was amazed at how inexpensive it was to do at my local Copymax (just a couple of bucks for a 28 page booklet, stapled, plus a cardstock cover). I realize it probably wouldn't be too much more to do with a full size, and your layout options are extremely limited, but the digest size just makes me nostalgic. Plus, it would bump up your page count, which I'm sure some pdf customers look for when deciding to make a purchase (the Forge folks are already somewhat notorious for doing smaller size formatting to increase their page counts).
#30
Re:2010: The Year We Make...uh...Games
Jan 14 2010 22:24:25
What you're saying about how sales work matches what we've seen very closely. At $1 or $2, we don't make that much off the short books (even though there's no printing cost, we still have to pay the artist and split the take with the author), but the extra sales we get on other products makes them worthwhile.

Also, in our case, releasing a product a month should keep people from having to wonder "are they still in business," since we sometimes have months or even years between larger releases.

Thanks for the suggestion, but we'll probably stick to the full size page layout because we do plan to release most of them in print form eventually and we don't want to have to do layout again. It can be time consuming, especially when the files are "wherever I put them when we did the original book," and given our limited number of layout people, they're going to busy enough as it is. I would think you could apply the same theory to standard size by making the copies on 11x17 paper if you really wanted to do them out booklet style (we usually just use binders for the printouts).
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In The Works

Blogs - Hexagrams

I said that after GenCon I'd let you know more about some of the stuff we're working on here at Hex. This is a bit longer after GenCon than I'd planned, but that just helps illustrate why we don't usually give firm release dates until we've got something nearly done. Hex is very much a part-time operation, and we've all got real jobs and lives that sometimes (ok, often) interfere with writing books about paranormal high school kids and monsterploitation detectives. Also, we've learned the hard way that it's usually better to put a project on hold for a while rather than to keep slogging away after we've gotten completely burned out on the project, so sometimes things sit around "in development" for months or years before we finish them.

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Welcome To The New Death Cookie (Again)

Blogs - Hexagrams

Well, here we are again. The fourth (or is it the fifth?) re-launch of Hex’s online magazine, The Death Cookie. This site’s been dormant for a long time, but in a way that’s a good thing. It’s given us time to actually write some articles in advance, which means we’ve got new stuff to last for a while. We’ll also be posting some of the better articles from previous editions of the Death Cookie from time to time. Hopefully the article stockpile we’ve built up will allow us to keep updating the site even when we’re busy working on the books that people actually give us money for. 

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