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Reverb Gamers 2012 #31

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REVERB GAMERS 2012, #31: How would your life be different if you'd never gotten into gaming? (Courtesy of Atlas Games. Visit them at www.atlas-games.com)

I'd spend the time I currently spend gaming doing other things, some of the people in my monkeysphere would be different, and I almost certainly wouldn't work for a game company. Beyond that is pure speculation and basically meaningless anyway, since the non-gaming me wouldn't be aware of any meaningful changes to my life that have resulted from gaming and the gaming me is equally unaware of any ways in which my life would be different if I'd never started gaming.


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Reverb Gamers 28-30

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REVERB GAMERS 2012, #28: Do you have any house rules when you game? What are they, and why do you use them? If not, why not? (Courtesy of Atlas Games. Visit them at www.atlas-games.com)

Not sure if it counts as a house rule, but when Leighton Connor mentioned how he usually handles combat during a panel we did at GenCon last year, I realized that I do something similar: minor combat scenes usually last about 3 rounds, regardless of how well the players roll or how many hit points the bad guys have; major combat scenes last until all the characters have had a chance to do something cool or until somebody succeeds at a really cool last-ditch effort/"finishing move." Otherwise, my only house rule is that anyone who quotes Monty Python without very good reason loses Yum Yums.

REVERB GAMERS 2012, #29: What does the word "gamer" mean to you? Is that different than what other people seem to think it means?

Someone who games. I usually assume it means tabletop gamer, even though more and more it gets used without qualification to refer to computer/console gamers.

REVERB GAMERS 2012, #30: What lessons have you taken from gaming that you can apply to your real life?

Unless there's an apocalypse or invasion from another reality, a bunch of interesting facts that will never be useful. Occasionally you get insights on group dynamics and personal interaction, but those come from any situation where you're working with other people to accomplish something so they aren't really unique to gaming. Now running a game company, on the other hand...

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Reverb Gamers 2012 #27

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REVERB GAMERS 2012, #27: If you were an Ent, what kind of Ent would you be? Or, what other NPC creature would you be? Why? (Courtesy of Atlas Games. Visit them at www.atlas-games.com)

I haven't played D&D since the mid-90s, but back then I only remember one kind of Ent. This must be some kind of 3rd or 4th Edition thing. Oh, wait, this is a take-off on the old Barbara Walters "what kind of tree would you be?" thing. Only instead of a tree, it's an Ent, because those are like talking trees in Tolkein. So it's kind of like gaming humor, right? What's next, Atlas, are you going to start quoting Monty Python? I mean, you're the guys who produced Over the Edge, Pandemonium, Unknown Armies, Lunch Money, Spammers, and a lot of other great games. And this is the best you could come up with? I'm not angry, just disappointed.

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Reverb Gamers 2012, #26

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REVERB GAMERS 2012, #26: Who or what was the most memorable NPC you've ever encountered? Why? (Courtesy of Atlas Games. Visit them at www.atlas-games.com)

Yankee Doodle Fuck You. Leighton claims that the character (along with The Lady With No Hat) came to him in a dream. I like the character so much, that (with L8on's permission and art) I included him in All-Stars: A Game of Low-Budget Superheroics.

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Reverb Gamers 2012 #25

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REVERB GAMERS 2012, #25: If you game enough, you're bound to run into someone being an ass. What's the most asinine thing someone's done in a game with you? How did you react? Did that experience change the way you game? (Courtesy of Atlas Games. Visit them at www.atlas-games.com)

I run a lot of games at conventions, so there are lots of possibilities to choose from here, but there is one that kind of stands out. It happened during a game at Origins the year we released the first edition of M-Force. I think I mentioned Mad Bombers in the last post, but probably need to explain what I mean. Mad Bomber is our name for the (incredibly common) type of gamer who always plays characters who are demolitions experts and who attempt to blow things up at the slightest provocation. The Mad Bomber in this particular game was even worse than usual. At one point (fairly early in the game), he blew up another character's car for no apparent reason. In broad daylight. On a busy city street, right outside of the M-Force office. In plain view of the car's owner. Then he hung around. Leighton Connor was playing the guy whose car got blown up, so he did what any normal person would do in that situation: he called the police and they arrested the Mad Bomber. The player hung around for maybe an hour before he figured out that his character was, in fact, going to spend several years in prison.

I don't think the experience really changed the way I game, but it was the first time I got to test my theory that if one person's ruining a convention game, it's best to just get rid of them. It's usually best to endure players who are just garden variety annoying (especially if you're demoing a game, since you don't want to alienate a potential customer). But if someone is actually disrupting the game, get rid of them. It's better to piss off one person than to have a whole table full of people take away a bad impression of your game due to the actions of a lone moron.


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