Q3E Performance Rules

The interplay of social interactions and game rules can be tricky. They often either create a situation where the player’s social skills trump the character or reduce the interaction to a die roll, effectively making the actual interaction happen off-screen. I’ve been working on some rules that aim for a happy medium. You can read…

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Persuasion Rules for Q3E

I’ve been working on coming up with mechanics for social rolls in Q3E. Let me know what you think. Fast Talking This is the “Is that a rabbit over there?” type of persuasion: The character wants to elicit a somewhat specific, immediate response with a simple statement. Distractions, misdirections, and taunts would all fall into…

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Swamp Country

The writeup for The Swamplands is now up at World Anvil. That finishes up the regions (though I plan to revisit the Promised Land, RRV, and Lake Browning writeups I did previously after WorldEmber), so now I can start doing some other categories. Facebook Twitter Reddit Tumblr Email

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