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The Death Cookie

The Crusader

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Columns - Archetype of the Week

As the name implies, the crusader is out to further some cause that he believes in--ending crime, converting the infidels, saving the environment, killing a huge fucking shark, whatever. The crusader rarely acts out of pure altruism; he has personal reasons for doing what he does and is not necessarily interested in doing good if it doesn't further his own goals.

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The Rake

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Columns - Archetype of the Week

Often known as the ladies' man (or, in the case of female characters, femme fatale or vixen), the rake uses his charm, good looks, and sexuality to get what he wants, especially from members of the opposite sex. Some rakes trade sexual services for favors, gifts, or information outright. The most competent, however, can get what they want with the merest suggestion of a possible liaison. 

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WWPHITM? Transmetropolitan

Features - Random Stuff

On the whole, Wizard magazine is awful, but I used to occasionally enjoy their casting column. So I'm going to steal it and tie it into QAGS via the WWPHITM? (Who Would Play Him/Her In The Movie?) Word.

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The Squint

Columns - Archetype of the Week

A squint is a scientist who specializes in analyzing evidence in order to solve a problem or mystery. The name "squint" (coined by Agent Booth on the TV series Bones) refers to the fact that the squint is always looking intently at something--a microscope, a computer screen, or whatever. While the term was invented to describe forensic scientists, it can also be applied to other scientific types. While squints do sometimes go out into the field, most of their time is spent in the lab. Because they're often far away from the action, squints usually work best as supporting GMCs or back-up characters, unless you're playing in an game where most of the other characters are also squints.

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The Everyman

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Columns - Archetype of the Week

The most reluctant of reluctant heroes, the everyman does not particularly crave adventure and excitement. He just wants to live his live and has no particular need to prove himself or engage in thrilling heroics. The everyman steps into the role of the hero because nobody else can or will and in many cases because it's The Right Thing To Do.

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