Editor's Note: This article was originally written in the late 90s or early 2000s, so I've cut out an introductory bit that's no longer relevant, which is why the thing starts a little abruptly. I've left the dated references in so you can make fun of how old I am, though.
What follows are the four major stages of game evolution, as I see them. This evolution can be seen not only in individual gaming groups, but in the changes in games on the market over time. Right now, the gaming industry is right on the verge of the final stage. On a microcosmic level, only a few groups ever make it to the final stage. Regardless, I think the final stage is the purest, most perfect style that anyone can hope to achieve. Sort of a gaming Nirvana.
The Awesome People Hanging Out Together blog, as the name implies, features pictures of awesome people hanging out together. The blog basically just posts pics with absolutely no context, so you've got to guess at what brought them together. Why not make the reason something that you can use in a game? Unless otherwise noted, the famous people are the PCs (in some cases you may have to fill in some more characters for the remaining players--be creative).
As you've probably already heard, Warner Brothers has just picked up the rights to do a new Dungeons & Dragons movie. It's being produced by the guy who directed the terrible Jeremy Irons D&D movie and the screenplay's by the guy who's penned such thoroughly...uh,...filmed and released?...movies as Wrath of the Titans and Red Riding Hood, so you know it's going to be...in English? Anyways, I posted the story on Facebook, and a genius named Ryan Wagner pointed out that what they need to do is a live-action movie of the old D&D Cartoon with Ralph Feinnes as Venger and a stop-motion Tiamat. I agree, and since I haven't done a WWPHITM Wednesday in years, I figured I'd fill out the rest of the cast.