The Death Cookie

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Insert Your Own Initiative Pun Here

Initiative is one of those mechanics that is useful but often causes as many problems as it solves. Aside from the mechanical overhead (extra die rolls and math, keeping up with the count, etc.), it’s often hard to make natural, cinematically appropriate actions (and especially reactions) fit into the context of the system without introducing exceptions and special rules. This gets even worse if everyone declares actions before anything is resolved. Simple initiative (where each side rolls as a group) reduces the mechanical overhead, but makes the scene feel even more stilted as each side patiently allows the other its turn to attack.

Last Updated on Wednesday, 01 August 2012 09:22
 

They're Cops

Just roll on the tables to come up with the characters and plot of your own buddy cop one-shot.

Last Updated on Wednesday, 12 December 2012 10:53
 

Realism Vs. Awesomeness

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Since this is the first official installment of the blog (the existing articles here were moved over from other categories), I guess a quick introduction is in order. I’m Steve, and I make games. Specifically, I’m the co-creator of QAGS and have created, written, or worked on a bunch of Hex products including Spooky, Roller Girls Vs., and Hobomancer. The title “Cussin’ in Tongues” swiped from Th’ Legendary Shack Shakers, whose tune by that name is the only song I’ve ever heard that samples a See N’ Say (check them out--you’ll like them). Since I tend to have a lot of complaints about games and gamers (the “Cussin’” part) and since gaming blogs are mostly incomprehensible to non-gamers (the “in tongues” part), I think it fits. I’ll be posting here at least once a week, but the exact schedule is still in the air (if you add The Death Cookie on Twitter or Facebook, you’ll get announcements when new stuff is added to the site).

Last Updated on Tuesday, 24 July 2012 13:12
 

Tuesday Table: Fight Scene Events

Descriptive combat can be tough, and even the best GMs and players occasionally fall back on "I swing at it." "You hit it." If you're having trouble keeping a fight scene interesting, roll and either introduce the new element, give a player a chance to take the action rolled, or have a bad guy take the action rolled (whichever is appropriate for the scene and the action rolled).

Last Updated on Tuesday, 24 July 2012 13:11
 

What We've Been Up To

As you can see, we’ve changed things around a bit here at the Death Cookie. Other than the look and the shiny new DriveThruRPG affiliate links (if you click those and buy something, we get a cut--so buy some stuff!), the biggest change is that we’ve gotten rid of the old forums in favor of a simpler commenting system. The new system is similar to what most blogs use, so you can comment on articles without registering for the site as long as you prove you’re (probably) not a robot. Last but not least, all of Steve’s personal ramblings have been moved from the Hexagrams section over to a new blog called "Cussin’ in Tongues," where he’ll be blogging about topics at least tangentially related to gaming on something approaching a regular basis. Hexagrams will revert to its original function as a company blog where we tell you what’s going on at Hex Games.

Last Updated on Tuesday, 24 July 2012 13:11
 


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