Initiative
is one of those mechanics that is useful but often causes as many
problems as it solves. Aside from the mechanical overhead (extra die
rolls and math, keeping up with the count, etc.), it’s often hard to
make natural, cinematically appropriate actions (and especially
reactions) fit into the context of the system without introducing
exceptions and special rules. This gets even worse if everyone declares
actions before anything is resolved. Simple initiative (where each side
rolls as a group) reduces the mechanical overhead, but makes the scene
feel even more stilted as each side patiently allows the other its turn
to attack.
Last Updated on Wednesday, 01 August 2012 09:22
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Just roll on the tables to come up with the characters and plot of your own buddy cop one-shot.
Last Updated on Wednesday, 12 December 2012 10:53
Since
this is the first official installment of the blog (the existing
articles here were moved over from other categories), I guess a quick
introduction is in order. I’m Steve, and I make games. Specifically, I’m
the co-creator of QAGS and have created, written, or worked on a bunch of Hex products including Spooky, Roller Girls Vs., and Hobomancer.
The title “Cussin’ in Tongues” swiped from Th’ Legendary Shack Shakers,
whose tune by that name is the only song I’ve ever heard that samples a
See N’ Say (check them out--you’ll like them). Since I tend to have a
lot of complaints about games and gamers (the “Cussin’” part) and since
gaming blogs are mostly incomprehensible to non-gamers (the “in tongues”
part), I think it fits. I’ll be posting here at least once a week, but
the exact schedule is still in the air (if you add The Death Cookie on
Twitter or Facebook, you’ll get announcements when new stuff is added to
the site).
Last Updated on Tuesday, 24 July 2012 13:12
Descriptive combat can be tough, and even the best GMs and players occasionally fall back on "I swing at it." "You hit it." If you're having trouble keeping a fight scene interesting, roll and either introduce the new element, give a player a chance to take the action rolled, or have a bad guy take the action rolled (whichever is appropriate for the scene and the action rolled).
Last Updated on Tuesday, 24 July 2012 13:11
As
you can see, we’ve changed things around a bit here at the Death
Cookie. Other than the look and the shiny new DriveThruRPG affiliate
links (if you click those and buy something, we get a cut--so buy some
stuff!), the biggest change is that we’ve gotten rid of the old forums
in favor of a simpler commenting system. The new system is similar to
what most blogs use, so you can comment on articles without registering
for the site as long as you prove you’re (probably) not a robot. Last
but not least, all of Steve’s personal ramblings have been moved from
the Hexagrams section over to a new blog called "Cussin’ in Tongues,"
where he’ll be blogging about topics at least tangentially related to
gaming on something approaching a regular basis. Hexagrams will revert
to its original function as a company blog where we tell you what’s
going on at Hex Games.
Last Updated on Tuesday, 24 July 2012 13:11
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