Monster of the Week: The Goatman
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Also Known As: Faun, Lake Worth Monster (Texas), Pope Lick Monster (Kentucky), Satyr
Description: The
goatman is a bipedal humanoid resembling the faun or satyr of ancient
mythology. He has the lower body of a goat and the upper body of a man
with ram’s horns growing out of his head. The creature’s size varies
from one report to the next, ranging from 4’ tall up to as large as 12’,
but all goatmen encountered by M-Forcers have been between 6 and 8 feet
tall. Most are reported to make high-pitched squealing noises when
agitated.
BMA Classification: Although
there is considerable debate as to the goatman’s origin, it is hostile
to humans and therefore classified as a monster by the Bureau of Monster
Affairs.
Powers: The
goatman’s most potent power is its ability to cause irrational fear in
humans. It can also leap great distances. They normally attack with
large axes, but have been known to use other weapons. They have also
been known to throw objects, including rocks, tires, and dogs at their
targets.
Vulnerabilities: Goatmen
can be killed with standard weapons. If theories that the creature is
extra-dimensional in origin are true, goatmen may also be vulnerable to
the typical defenses against fairies or demons. Since M-Force has not
had a chance to test these theories, heavy firepower is the recommended
method of dealing with goatmen.
Biology and Habitat: Most
goatmen live in rural areas on the outskirts of cities and towns, often
in caves, and seem to have an affinity for hunting on lovers lanes and
near railroad bridges. While they do regularly kill humans, it is
unclear whether they eat their victims. They often mutilate pets and
livestocks, but rarely eat them. Very little else is known about
goatmen.
There
many different theories on the origin of goatmen: that they are fairy
creatures, that they are demonic in origin and are brought to earth
through dark magic, and even that they are the offspring of unnatural
relations between humans and goats. Perhaps the most ludicrous tale
claims that the Maryland goatman was created by government scientists at
the Beltsville Agricultural Research Center. Most researchers believe
that they are extra-dimensional in origin (though whether they are
fairies or demons is disputed), citing the lack of sightings of females
or young and the fact that they are always encountered alone. Their
ability to cause fear and the fact that they tend to haunt “make-out”
spots lead many to believe that they are the same or similar creatures
as the satyrs of Greek mythology.
Sightings:
- The first well-known American goatman was the creature known as the “Pope Lick Monster,” who was regularly seen near the Pope Lick Creek railroad bridge in Louisville, Kentucky during the 1940s and 1950s. Sightings of the creature tapered off in the late 1950s, but still occur from time to time. A documented sighting by members of M-Force took place in 1987, but agents were unable to kill the creature. Subsequent investigations have failed to turn up evidence of the monster.
- In 1957, several people in Prince George’s County, Maryland reported encounters with a goatman. In 1962, a goatman in the same area killed 14 hikers, and was destroyed by M-Force agents shortly thereafter. Goatman sightings persist in the area, but the lack of reliable evidence leads most people to believe that these are false sightings fueled by urban legends about the actual events.
- In 1969, a creature resembling the goatman, but described as having scales and gills, was reported around Lake Worth, Texas. Sightings continue to the present day, but so far M-Force has had no luck in locating the creature, so whether this is some kind of aquatic variation on the goatman or some other creature entirely is unknown. Goatmen have also been reported near Waco and Dallas.
- In the winter of 1983, M-Forcers killed a goatman in Washington state’s Clearwater National Forest.
- In 1997, a group of hunters reportedly killed a goatman in Amherstburg, Ontario, Canada.
Goatmen
have also been reported in Alabama, Arkansas, California, Florida,
Indiana, Louisiana, and Michigan, but all of these sightings remain
unconfirmed and their reliability varies wildly.
Additional Information:
Goatmen seem to especially dislike dogs, which they frequently
decapitate and, as noted above, have been reported to use as missile
weapons.
Body: 15
Brain: 10
Nerve: 12
Job: Wildman (13)
Gimmick: Jumping (10); Cause Fear (16)--This
ability affects all creatures within 500 feet of the goatman. The
goatman makes a Gimmick roll and everyone within range resists with a
Nerve roll. If the goatman wins, the target runs away at top speed for a
number of rounds equal to the difference in the rolls. If the target
cannot run away, he is paralyzed with fear instead. This ability may
only be used once per scene.
Weakness: None
Skills: Axe +3, Pan Pipes +2, Dancing +1
Armor Rating: 2
Damage Bonus: +1 (Kick); +2 (Headbutt/Gore)
HP: 20
Yum Yums: 2
Note: It’s
up to the GM whether the goatman is a fairy or demon. If so, the
monster will have the appropriate vulnerabilities (such as the fairy’s
vulnerability to iron) and perhaps additional abilities. The stats above
represent an average-sized goatman. For smaller or larger creatures,
the GM should adjust physical statistic accordingly.
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