Also Known As: Bean-Nighe, Bean Si, Bean Sidhe, Cyoeraeth, Gwrach-y-Rhibyn, Hag of the Mist, Washer at the Banks, Washer at the Ford, Washer of the Shrouds
Description: Banshees
look like human women, often with delicate features reminiscent of the
traditional description of fairies. Most banshees appear as either
beautiful young women or decrepit old crones, but appearances between
these two extremes are also possible. A banshee can alter her apparent
age, but no matter what age the banshee appears to be, she still looks
like the same person, just at a different stage of life. Banshees
traditionally have long hair and wear simple, usually white, gowns but
this is by no means universal.
BMA Classification: Banshees are classified as monsters by the Bureau of Monster Affairs.
Powers:
Although they look solid to the naked eye, banshees are ectoplasmic in
nature. They can interact with the physical world normally, but are very
difficult to harm with standard weapons. In addition, the banshee’s
wail is so terrifying that it can paralyze a person with fear. Rumors
that banshees can shapeshift (typically into mist or a crow) are
unconfirmed, but have not been disproven.
Vulnerabilities: Banshees are vulnerable to iron weapons and holy water. In addition, destroying a banshee’s silver comb will banish it.
Biology and Habitat: Because
they exhibit traits similar to fairies, ghosts, and extradimensional
spirits, it is difficult to definitively classify banshees. Paranormal
researcher Andrew J. O’Casey has theorized that Banshees are actually a
combination of all three types of being, and are ghosts of fairies who
have been subverted by an evil spirit. Award-winning comic book author
and self-proclaimed “fairy expert” Chloe Jenkins (who claims to have
visited the fairy realm on numerous occasions) disputes this claim.
According to Jenkins, fairies are virtually immortal in their own
dimension, making the likelihood of enough fairy ghosts attaching to
evil spirits to account for all banshee sightings mathematically
improbable.
Regardless
of exactly what they are, banshees normally make their presence known
in one of two ways. The first is by wailing when someone (often an
important person) is about to die. Banshees performing such a death wail
are rarely actually seen, but when they are spotted they’re usually in
their hag form. According to legend, those who know the person that the
wail is intended for can hear the person’s name in the wail if they
listen closely.
Banshees
are also encountered (usually in their younger form) near rivers and
streams either combing their hair or washing the bloody clothes of the
dead. Folklore is full of stories about ways that a banshee in this form
can be tricked into granting wishes or revealing the future, but all of
these claims are highly unlikely and agents are advised against
attempting them.
All
banshees possess a silver comb that somehow grounds them to our
reality. Some banshees carry the comb on their person or wear it in
their hair, but others hide their combs, usually near or in the body of
water that they haunt. Destroying the comb will banish them from our
world, at least temporarily.
Sightings:
Most
reported banshee encounters come from the folklore of the British
Isles, particularly Ireland. According to legend, a banshee appears and
wails a warning whenever a patriarch or other important member of the
Kavenagh, O’Brien, O’Connor, O’Grady, and O’Neill families is about to
die. Another tales claims that a banshee predicted the death King James I
of Scotland. In America, banshees are often reported in areas with
large populations of Irish descendants, but it’s unclear whether these
reports are simply the result of surviving folklore or actual monsters
who have followed particular families to America. There are only three
American banshee reports that are well-documented enough to seem
somewhat credible:
- While there was no reliable investigation into the matter, there are a number of contemporary reports of a banshee wailing for President Ulysses S. Grant in the final days of his life. Rumors circulating on the internet claim that Grant’s banshee is addressed in the unreleased portions of Mark Twain’s autobiography. While there are conflicting reports as to weather Twain supports or debunks the legend, many monster experts feel that the tone of Twain’s commentary on the phenomenon (if such commentary exists) will provide insight into the veracity of the Grant banshee stories.
- In one of the taped interviews recorded by Quinn Library staff during the 1980s, Mike Mulligan discusses a banshee case from his days with the Herrick Private Detective Agency. While he was investigating the murder of a wealthy shipping magnate in Boston, Mulligan and his team heard a terrible wailing that seemed to be crying out the name of the murder victim’s son. Once they realized what they were dealing with and did some research, the detectives managed to destroy the creature. Upon returning to the original investigation, Mulligan discovered a plot by the murderer (a business rival) to kill the son as well. With the banshee banished and the murderer in jail, the young man ended up living another 56 until he died of natural causes.
- In 1984, a group of M-Forcers investigated a banshee targeting a pharmacist in Tacoma, Washington. The M-Forcers managed to track down and destroy the banshee, but the pharmacist was killed in a home invasion shortly before M-Force engaged with the creature.
Additional Information: On
numerous occasions during his lifetime, Dr. Henry Field debunked rumors
that banshees were heard shortly before the slug attack that killed
Abernathy Quinn and Sadie Widderstadt. Stories of banshees wailing for
Dr. Fields shortly before his death are also fabricated.
Body: 12
Brain: 12
Nerve: 15
Job: Harbinger of Death (13)
Gimmick: Wail
(15) --The banshee may use the the wail to either cause fear or to
cause bad luck. When the banshee uses the fear wail, everyone who can
hear must make a Nerve check against her Gimmick roll. Anyone who loses
is paralyzed with fear for a number of rounds equal to the difference of
the rolls. The roll to cause bad luck affects a single target, who must
also make a Nerve roll against the banshee’s Gimmick roll. If the
target loses the resisted roll, he suffers a -2 penalty to all rolls and
can’t spend Yum Yums for a number of days equal to ⅓ of the difference
between the rolls. Each wail can be used once per day.
Weakness: Focus
Item (15) -- The banshee must remain within 7 miles of her silver comb
at all times and is banished from our reality for 7 years if the comb is
destroyed. A banshee can teleport to the location of her comb at will
(no roll required) and can sense when anyone touches it. The comb has 30
H.P. Attacks against the comb are treated as attacks against the
banshee using an armor rating of 5 instead of 15, with damage applied to
the comb rather than the banshee. If the PCs have somehow separated the
banshee from the comb (for example, by magically trapping her), the
comb has an Armor Rating of 5, but any roll other than a natural 20 will
hit it. In order to banish the banshee, the comb must be actually
broken apart (so crushing it in a trash compactor, for example, will
only make the banshee angry).
Skills: Know How You’re Gonna Die +3; Mind Reading +2
Armor Rating: 15
(this reflects the fact that most weapons pass right through the
banshee, not the fact that she has natural armor). Iron weapons and holy
water ignore the banshee’s armor rating.
Damage Bonus: +1
HP: 20 (A banshee reduced to zero H.P. is banished from our dimension for 7 days)
Yum Yums: 2
Additional Game Information: Banshees
can only wail the names of those who are fated to die (not those the
banshee simply wants dead). On the first night of a banshee’s death
wail, make a Gimmick roll. The person will die in a number of days equal
to 20 minus the roll (treat failed rolls as zero) unless the banshee is
banished by having her comb destroyed before time is up. Characters may
decipher the name being wailed by making a brain roll with a modifier
based on how well they know the person (-15 for a total stranger to +5
for a close friend or relative).
Whether
or not a banshee can shapeshift is entirely up to the GM. It can be one
of their abilities, or the rumor might have originated to explain the
banshee’s sudden disappearance when she teleports to her comb.
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